Dream Chronicles: The Book of Water, often shortened to Dream Chronicles 5 or The Book of Water, is a adventure and puzzle casual game developed by. Dream Chronicles: The Book of Water Walkthrough - Be sure to check out our well-written and complete walkthrough (with images) for Dream. Dream Chronicles: The Book of Water is a hidden object adventure game played on the PC. This walkthrough includes tips and tricks, helpful.

Dream Chronicles The Book Of Water

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Get delighted with Dream Chronicles: The Book of Water, a Hidden Object game built up by PlayFirst. Help Lyra lift the curse of The Queen of. Free game downloads & online games at Big Fish Games - A new game every day! PC games & mac games - Play puzzle games, arcade games, mahjong. The Mac version of Dream Chronicles: The Book of Water is here! 0, 1, May 27, 11 AM by bfgImbrium ยท Your Comments and Reviews for Dream.

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Dream Chronicles: The Book of Water Genre: Hidden Object. Title - Dream Chronicles: Help Lyra lift the curse of The Queen of Dreams!

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Double Games. New Games Through Abandoned. Stormhill Mystery: Family Shadows. Lyra picks up the note left by her mother Faye, and surprisingly discovers that her family's biggest rival, the Fairy Queen of Dreams named Lilith, came to Lyra's house with her year-old son, Kenrick.

After having been disappeared for 10 years, Lilith returned to look for a magic item called "The Book of Water". Fidget managed to send it away to the Barge City, while her fairy grandfather Tangle was distracting them. To punish Fidget, Lilith cast a spell funneling his life essence into the Eternal Storm, which forced Faye to travel to the Herbalist's House to find a magical cure potion for him.

Although fairies cannot kill, Kenrick is half-fairy half-mortal like Lyra.

Desperate and angry, Lyra tries to find a cure for her father only to make the situation worse. At the last attempt, Lyra travels to the Barge City in hoping of finding the missing mother, a cure for father, and a way to keep "The Book of Water" from falling into Lilith's hands.

After traveling to the Barge City, retrieving and using the Book of Water, Lyra learns that the Eternal Storm spell can be stopped by the seven magic signs of the Crater of Time.

She can find the seven signs inside the seven caves of the Crater, only if she have the seven corresponding mystic figurines. Three of these figurines are no longer missing as Faye has forged replacements for them, then The Book of Water reveals the locations of other four figurines for Lyra.

The first figurine is in the water at the center of Barge City, Lyra must use a magic fishing pole to fish it out.

Dream Chronicles: The Book of Water Walkthrough & Cheats

The second figurine is hidden inside the Obelisk, behind some cryptic symbols that Lyra must decipher. The third figurine was taken long ago by a fairy named Merrow, and he locked it up in his magical gramophone.

And only the Clockmaker knows where the fourth figurine is, he might share that secret for the right price. The last, unicorn figurine is buried in the field next to the Herbalist's House. Lyra enters the field and digs to find a chest.

After retrieving all of seven magic signs in the Crater of Time, Lyra returns to Wish to place them on the Lilith's statue, and banishes the thunder and lightning. In the bonus chapter, players play as Faye in the prequel to Lyra's journey in The Book of Water to find out what happened just moments before Lyra's story began. Faye hears Lilith's awful voice once again, then day instantly turns into night. She feels unconscious, and has a nightmare of Lilith and Kenrick.

Faye break free from the dream, as she did 10 years before, but cannot wake her husband Fidget. Lilith is after them again, and Faye has to find out the reason why. There are two parts of the paints hidden here, one in the doorway in the back right, another in the lower right almost hidden by junk. In the back doorway another gold lens is hidden, take it. At the top of the ladder to the loft is a gold nugget, take it. Leave the Art Shop. The Fishing Shop Back on the docks, use the last key to unlock the orange house behind and to the right of the Art Shop.

Enter the Fishing Shop. On the floor on the right is a gold nugget, take it. There is another part of the paints on the right shelves.

Above the shelves is the third and last gold lens. On the left, nearly hidden by the giant fish skeleton is the last part of paint. Once you have all of the objects back up to the docks. Reading the Book Once on the docks, go back into the green house on the left, the Art Shop.

Click on the table underneath the window for a close up. The magic color puzzle: Once you've clicked on the table place the brush and paints. The note you picked up from the Port Office will appear, you need to replicate this color.

Dream Chronicles: The Book of Water

Add 2 yellow, 2 red, and one white to get the color. Click on the color to take it. Leave the Art Shop and go back to the Port Office. Click on the Book of Water and add the magic color. Time to forge some figurines!

Go back to the dock and you will automatically move to the next chapter. In the living room you will find a note on the floor near the door to the nexus, read it.

Enter the kitchen.

You will find the tree healing potion on a shelf on the left, just above the mortar. Go back to the living room and use the potion on the tree. Once the tree is healed it will open the door to the Nexus.

The Nexus In the nexus, go down the stairs behind the control panel. The Forge At the forge there are five pieces of wood to collect. There is also a gold nugget to find. When you pick up this one you should have three.

Go left to the Observatory. The Observatory It's dark inside the observatory. You need to find the handle to turn on the lights. The handle is in the upper left of the scene, below the aperture where the telescope looks out. Once the lights are on you need to find four pieces of wood on the floor. On top of some shelves on the left is a magnifying glass, take it.

The telescope puzzle: Again, this is a familiar puzzle to anyone who has played the first trilogy.

Take a lens and drop it into the slot on the right side of the telescope. Wait until it gets dark. Click on the telescope to look into it.

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You will have a star pattern that you need to match against the background sky. Once the star pattern matches a constellation appears and you will get a mold. Repeat for the other two lenses until you have three molds. Once you have the molds, click on the door in the center of the observatory to go back to the Forge.

The Forge Again Back at the forge, place the wood in the bottom of the forge. Use the magnifying glass on the wood to light the fire.

Place a mold in the hole in the ground to the left of the forge. Place a gold nugget on top of the forge, it will melt and create a figurine. Repeat until you have three figurines. Go right to the nexus, then click on the nexus portal. Numbering them from left to right, they are cave 1, cave 3, and cave 7.

Begin by clicking on the far left cave, cave 1. Cave 1 Click on the door to cave 1. Cave 1 Door Puzzle: This is a basic swap 2 tiles jigsaw puzzle. Once you recreate the picture of a stylized swan the door will unlock.

Place the swan figurine on the pedestal. When you succeed a glowing cloud will appear in the mirror. Once the cloud appears go back to the edge of the crater. Cave 3 Click on the door to cave 3. Cave 3 Door Puzzle: This is a basic swap 2 tiles jigsaw puzzle.

Once you recreate the picture of a stylized griffin the door will unlock.There are three colored domes at the edge of the panel. The Fall of Iron Rock. I gonna back to chapter 4. With the help of the plants, Faye's mother-in-law Aeval guides her to the Herbalist's House to make a cure potion for Fidget. Look in the dollhouse cabinet and use this on the message, then back out yet again. We start in enchanting and tidy room by 10 Color Dots, full of lavender smell.